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21. Smuggling love - in Player Features and Ideas Discussion [original thread]
fly the opposite direction to the battleship smartbombing.... tried that? works a charm. your problem is you're jumping gate to gate without bouncing safes etc. The smartbomb ships are aligned perfectly to apply maximum damage to you as you come...
- by Bum Shadow - at 2013.06.20 20:29:00
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22. Smuggling love - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: I remember the smuggling profession was going to be part of Incarna. The reasoning being you had to buy and sell items "off the grid", that is not via either the contracts system or the normal station market. You would mee...
- by Bum Shadow - at 2013.06.20 20:19:00
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23. Smuggling love - in Player Features and Ideas Discussion [original thread]
CCP Fear wrote: There have been multiple designs made for smuggling. It's something we are very fascinated by and keep talking about again and again. We just haven't been able to set on a good design yet. It obviously needs a lot of content to...
- by Bum Shadow - at 2013.06.20 20:12:00
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24. Bhalgorn needs it's own hull model - in Player Features and Ideas Discussion [original thread]
I love the Bhaal, Be nice if they took that hull and added a few extra frills and such. To make it a bit more unique, but clearly remembering its heritage
- by Bum Shadow - at 2013.06.09 18:22:00
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25. remove 1024 contact limit - in Player Features and Ideas Discussion [original thread]
Contact not contract.
- by Bum Shadow - at 2013.05.26 00:40:00
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26. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Jenn Rose wrote: I hate you Paradox and not going to read the past 21 pages of hurr durr for other replies. I have used DSP's daily for the past 3 years and you will be changing my game play considerably. Nothing I see in your post encourages ...
- by Bum Shadow - at 2013.05.09 22:11:00
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27. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Derath Ellecon wrote: Rebecha Pucontis wrote: Good news. I can confirm that cosmic signatures can still be identified by their signature. There is a clear pattern which is easily recognisable by anyone who knows what they are doing. I have c...
- by Bum Shadow - at 2013.05.09 21:58:00
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28. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
It would be really nice if we could click the anom in space, and our camera would pan to it (like clicking anything else) I'd like this so i can click and pan to an anom to fire off a focused Dscan burst. Manually lining up is fine but, camera p...
- by Bum Shadow - at 2013.05.09 21:36:00
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29. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
LHA Tarawa wrote: Is this a "whaaaa, you removed my exploit" post? I'm pretty sure CCP never intended that the DSP's signal strength be a short-cut to knowing exactly what a sig is without actually scanning it down. No doubt DSPs are no...
- by Bum Shadow - at 2013.05.09 21:14:00
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30. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Sipphakta en Gravonere wrote: Bum Shadow wrote: But i just CANNOT get over why you changed the key bindings. Well, probably because Shift-Drag and Alt-Resize were the 2 most commonly used movement options. Now it's intuitive, because I ra...
- by Bum Shadow - at 2013.05.09 20:15:00
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31. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
I want to rant and rave about removal of DSPs and such But i just CANNOT get over why you changed the key bindings. Thats like reversing all the WASD keys in dust. Why? They were intuative and fine as they were so leave them as they were. Just...
- by Bum Shadow - at 2013.05.09 20:03:00
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32. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
An awesome idea! On a side note, i admire your patience and persistence
- by Bum Shadow - at 2013.05.02 08:55:00
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33. Critique of updated station interiors. - in Player Features and Ideas Discussion [original thread]
Both impressive display of knowledge, and an impressive display of skill in your links. I really like what you did with it! +1 (inb4 CCP job offer)
- by Bum Shadow - at 2013.05.02 08:49:00
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34. Notes tab. - in Player Features and Ideas Discussion [original thread]
Currently I add people as neutral and put them into a label "corp mate, customer, bad guy, good guy" you get the idea. Its a pita though. your suggestion is spot on! +1
- by Bum Shadow - at 2013.04.28 11:26:00
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35. Odyssey scan changes (DSPs) - in Player Features and Ideas Discussion [original thread]
Remember DSPs dont tell you what the sites are. They allow you to determine what they are not. There is a distinction between the two. This is why I believe they are not OP. Particularly when you combine that with the long skill time of astromet...
- by Bum Shadow - at 2013.04.28 11:13:00
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36. Odyssey scan changes (DSPs) - in Player Features and Ideas Discussion [original thread]
Indeed, its still early and we are still short on facts. So for all I know DSPs are now 10000000000000x better. Still some clarification on this would be great. I know the current use of DSPs doesnt match the intended function CCP gave them (or ...
- by Bum Shadow - at 2013.04.27 21:11:00
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37. Odyssey scan changes (DSPs) - in Player Features and Ideas Discussion [original thread]
Thanks guys, While we're at it. I'd like it if signature ID's persisted though downtime. Currently all the IDs for sites (even if its the same site before/after DT) have their ID tag scrambled. Of course new IDs need to be generated for new si...
- by Bum Shadow - at 2013.04.27 17:20:00
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38. Implants get put into a "helmet" - in Player Features and Ideas Discussion [original thread]
Instead of your head. Just implants are part of your pod. allowing you to bring some implant sets in pods to store for implant switching in wormholes. But not clone jumping.
- by Bum Shadow - at 2013.04.27 11:23:00
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39. Odyssey scan changes (DSPs) - in Player Features and Ideas Discussion [original thread]
Marcus Harikari wrote: please make d-scan automatic and continuous and make a noise when an enemy player appears Cant tell if thats a serious request, or intending to undermine my request by relating it to a ridiculous carebear request? lol
- by Bum Shadow - at 2013.04.27 11:21:00
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40. Odyssey scan changes (DSPs) - in Player Features and Ideas Discussion [original thread]
Loved the keynote! It all looks awesome beans Just wanted to say though. Please dont eliminate deep space probes. From the internal dev version viewed in the keynote. The progress bar instead of the numerical percentage value would eliminate the...
- by Bum Shadow - at 2013.04.27 10:53:00
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